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| Hardware Problems with hardware not being detected or supported. |

2009-11-04, 10:52 AM CST
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Registered User
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Join Date: Nov 2009
Posts: 8

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GMA 950 Too slow
All works correct, but very slow  For example, glxgears shows 250 fps.
When I installed Option "Tiling" to False in /etc/X11/xorg.conf, frame rate of glxfears decreased to 130 fps. I know, that my Intel GMA 950 i945 can more.
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2009-11-04, 02:04 PM CST
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Registered User
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Join Date: Nov 2009
Posts: 8

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How I can fix my problem?
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2009-11-04, 02:12 PM CST
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Community Manager
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Join Date: Sep 2006
Location: Connellsville, PA, USA
Posts: 9,221

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As has been pointed out many, many times before: glxgears is not a benchmark tool. Please define and/or quantify "slow' and provide results from a real benchmark tool (like hardinfo), and also provide other relevant specs for your hardware and software, if you want an intelligent response:
> Fedora Release and ARCH
> File: /etc/X11/xorg.conf
> Results of command: glxinfo | grep render
> Any relevant output from log file: /var/log/Xorg.0.log (do NOT post the entire file, just warnings/errors)
> Results of command: su -c 'lspci | grep VGA'
> ETC.
And please be patient - many members may be at work or otherwise unable to respond right now.
V
Last edited by Hlingler; 2009-11-04 at 02:14 PM CST.
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2009-11-04, 03:15 PM CST
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Registered User
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Join Date: Nov 2009
Posts: 8

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Ok, sorry
I have an Samsung NC10 Laptop with Intel Atom N270 processor with 1 GiB of RAM. I am using Intel video driver for my GMA 950 video adapter. Screen resolution is 1024x600. I am using Fedora 11, architecture is i586.
$ cat /etc/X11/xorg.conf
...
Section "Module"
Load "extmod"
Load "record"
Load "glx"
Load "dri"
Load "dri2"
Load "dbe"
EndSection
...
Section "Monitor"
Identifier "Monitor0"
VendorName "Monitor Vendor"
ModelName "Monitor Model"
EndSection
Section "Device"
### Available Driver options are:-
### Values: <i>: integer, <f>: float, <bool>: "True"/"False",
### <string>: "String", <freq>: "<f> Hz/kHz/MHz"
### [arg]: arg optional
#Option "NoAccel" # [<bool>]
#Option "SWcursor" # [<bool>]
#Option "ColorKey" # <i>
#Option "CacheLines" # <i>
#Option "Dac6Bit" # [<bool>]
#Option "DRI" # [<bool>]
#Option "NoDDC" # [<bool>]
#Option "ShowCache" # [<bool>]
#Option "XvMCSurfaces" # <i>
#Option "PageFlip" # [<bool>]
Identifier "Card0"
Driver "intel"
VendorName "Intel Corporation"
BoardName "Mobile 945GME Express Integrated Graphics Controller"
BusID "PCI:0:2:0"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Card0"
Monitor "Monitor0"
SubSection "Display"
Viewport 0 0
Depth 1
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 4
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 8
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 15
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 16
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 24
EndSubSection
EndSection
$ glxinfo | grep render
direct rendering: Yes
OpenGL renderer string: Mesa DRI Intel(R) 945GME GEM 20090114 x86/MMX/SSE2
$ su -c 'lspci | grep VGA'
Password:
00:02.0 VGA compatible controller: Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
Here is warnings from Xorg.0.log:
...
(--) PCI:*(0:0:2:0) 8086:27ae:144d:ca00 Intel Corporation Mobile 945GME Express Integrated Graphics Controller rev 3, Mem @ 0xf0000000/524288, 0xd0000000/268435456, 0xf0300000/262144, I/O @ 0x00001800/8, BIOS @ 0x????????/131072
...
(WW) intel(0): Register 0x61200 (PP_STATUS) changed from 0xc0000008 to 0xd000000a
(WW) intel(0): PP_STATUS before: on, ready, sequencing idle
(WW) intel(0): PP_STATUS after: on, ready, sequencing on
...
(WW) intel(0): DRI2 requires UXA
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 11, (OK)
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 11, (OK)
drmOpenByBusid: Searching for BusID pci:0000:00:02.0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 11, (OK)
drmOpenByBusid: drmOpenMinor returns 11
drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0
...
(**) intel(0): Framebuffer compression enabled
(**) intel(0): Tiling enabled
(==) intel(0): VideoRam: 262144 KB
(II) intel(0): Attempting memory allocation with tiled buffers.
(EE) intel(0): max_gtt_map_size: 58933kb.
...
(EE) intel(0): max_gtt_map_size: 55829kb.
...
(II) AIGLX: Screen 0 is not DRI2 capable
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 12, (OK)
drmOpenByBusid: Searching for BusID pci:0000:00:02.0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 12, (OK)
drmOpenByBusid: drmOpenMinor returns 12
drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0
...
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2009-11-04, 03:17 PM CST
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Registered User
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Join Date: Nov 2009
Posts: 8

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In some forums some people recommends to disable option "Tilings", but it's don't help =(
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2009-11-04, 03:22 PM CST
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Community Manager
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Join Date: Sep 2006
Location: Connellsville, PA, USA
Posts: 9,221

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Try (re-)booting with kernel parameter nomodeset. See if that helps... .
V
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2009-11-04, 03:31 PM CST
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Registered User
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Join Date: Nov 2009
Posts: 8

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nomodeset is already set.
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2009-11-04, 03:57 PM CST
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Community Manager
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Join Date: Sep 2006
Location: Connellsville, PA, USA
Posts: 9,221

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Well, again: I don't really see any problem so far. Unless you can define "slow" and/or quantify your system's (lack of) performance in some way, there is nothing wrong here, except that you think "... that my Intel GMA 950 i945 can more."
V
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2009-11-05, 08:15 AM CST
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Registered User
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Join Date: Nov 2009
Posts: 8

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Some people can play HL2 on sammy nc10:
http://www.youtube.com/watch?v=Sm47QIWvz4s
But I can not play even SuperTux, cause framerate is too small.
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2009-11-05, 01:31 PM CST
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Registered User
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Join Date: Nov 2009
Posts: 8

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I can run Gothic or Age of Wonders 2: Shadow magic on Windows.
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2009-11-07, 04:45 PM CST
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Registered User
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Join Date: Nov 2009
Posts: 8

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I increased the productivity in most applications by
1. installing 2.6.31 kernel,
2. dacspeed 400 in xorg.conf
3. clocks 400.0 in xorg.conf
4. option "Tiling" "True" in xorg.conf
5. option "SwapbuffersWait" "False" in xorg.conf
But there is bug in some OpenGL applications: Some triangles renders like with triangle's fan, using last vertex.
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